Tools · iOS
Flick Golf!
by Full Fat Productions Ltd





Flick Golf strips out clubs, courses, and scorecards in favor of a single mechanic: swipe the ball, then steer it mid-air with follow-up finger drags. Released back in 2010 and last updated in January 2018, this Full Fat Productions title still holds up as a compact, pick-up-and-play distraction. At 54 MB and $0.99, the ask is low, and the core loop is genuinely satisfying once you learn to read wind and bend a shot around a tree.
The Flick Mechanic Earns Its Reputation
The real hook is the two-stage shot system. You flick to launch, then drag again while the ball is airborne to curve its path. Getting a ball to arc around a bunker and drop cleanly is legitimately rewarding. Hazards like sand, trees, and wind add enough resistance to keep scores meaningful. It is a narrow skill ceiling, but within that narrow band the feedback feels tight and responsive.
Age Shows in Obvious Places
A 2018 update on a 2010 game means the visuals and feature set have not kept pace with modern mobile titles. The store rating of 3.91 across only 254 ratings suggests a small, aging audience rather than a thriving one. There is no indication of ongoing support, and players expecting regular content drops or modern UI polish will be disappointed. What you see at install is essentially what this game will ever be.
Who Actually Gets Value Here
Casual players wanting a five-minute session game will find this a fair trade at $0.99. It does not demand tutorials or long commitments. Anyone chasing a deep golf simulation or online competition should look elsewhere. The audience is best described as someone who wants a tactile, score-chasing time-killer with a golf skin rather than a golf game with actual golf in it.
Pros
- Core flick-and-steer mechanic is intuitive and satisfying
- Wind and hazards add genuine shot-planning challenge
- Tiny 54 MB footprint with a low $0.99 entry price
- Short sessions make it practical for commutes or breaks
Cons
- Last updated January 2018, development appears dormant
- Content breadth is limited with no sign of expansion
- Low review volume suggests a shrinking player base
- Visual presentation is dated by current mobile standards
- Skill ceiling is narrow, long-term replay value fades quickly